While I see lots of discussion around Virtual Reality hardware, there is a real void in conversation around the challenges and advantages in creating VR content. In our coming blog posts I’d like to review our learnings from working on Shadows of Isolation, what I predict for the future of Virtual Reality content, and what challenges and limitations still exist. First I start with an in-depth look at the standard inputs for Virtual Reality.
At Future Colossal, we are always exploring new technologies. Each of the technologies has its own language and ability to connect with users. Whether we are designing artificially intelligent characters that engage with pedestrians, smart architecture, or immersive environments for Virtual Reality (VR); we strive to create experiences that create dialogs and expand people’s imaginations.
Shadows of Isolation: Press Resources The following assets are downloadable for use with press, blogs, and social media. Contact Future Colossal through our web form for all further inquiries, demo requests, interview requests, opportunities, or if additional assets are needed. Downloads: Download the full compressed press packet with all content or use this page to download individual content as needed. Images: Future Colossal Logo
Future Colossal Blog Transform Hierarchy Decomposition by James Fulop Deleting a large number of objects at once can cause a Unity game to skip a couple of frames. In our game, Shadows of Isolation, there are a number of times that we have to delete several hundred objects while maintaining a seamless experience as the games load in and out different sub scenes.
Tibco Now: Fast Data Robots, Video Games, Gesture Controls… Need we say more? Probably not, but we will anyways. Tibco Software, a global leader in business intelligence software, needed a way to demonstrate its intensive line of real-time and post-processing analytics products at their annual user conference in San Francisco. Our challenge was to create a fun experience that would entertain, generate buzz, draw users to the showroom floor, ...