One of the first things people do when they enter into Virtual Reality is put their hands in front of their face. Our hands are a vital tool for how we perceive and interact with the world around us. Without hands in the virtual world we are subject to remain spectators. We can move through the worlds but don’t have a physical presence within it.
While I see lots of discussion around Virtual Reality hardware, there is a real void in conversation around the challenges and advantages in creating VR content. In our coming blog posts I’d like to review our learnings from working on Shadows of Isolation, what I predict for the future of Virtual Reality content, and what challenges and limitations still exist.
First I start with an in-depth look at the standard inputs for Virtual Reality.