Join our CEO, Jake Lee-High, at EventTech on November 2-4, 2015 at the Bellagio Las Vegas as he presents: The Event Marketer’s Guide to Using Immersive Technologies and From One-to-One-Many: Virtual Reality Experiences Designed for Social Media Effect.
Every year thousands apply to speak at SXSW, the biggest emerging tech event in the industry. This year, for the first time ever, Future Colossal has thrown our hat into the ring with 4 killer sessions on Virtual Reality and Immersive Entertainment. Vote for our submissions to help us increase our chances of getting picked!
Future Colossal is heading to Digital Hollywood to discuss Virtual and Augmented Reality!
Join CEO Jake Lee-High and fellow panelists on October 21, 2015 at Digital Hollywood in Marina del Rey, California as they discuss Dynamic Innovation in Technology and User Experience: Designing and Producing the Next Generation in Entertainment and Advertising Experience.
One of the first things people do when they enter into Virtual Reality is put their hands in front of their face. Our hands are a vital tool for how we perceive and interact with the world around us. Without hands in the virtual world we are subject to remain spectators. We can move through the worlds but don’t have a physical presence within it.
While I see lots of discussion around Virtual Reality hardware, there is a real void in conversation around the challenges and advantages in creating VR content. In our coming blog posts I’d like to review our learnings from working on Shadows of Isolation, what I predict for the future of Virtual Reality content, and what challenges and limitations still exist.
First I start with an in-depth look at the standard inputs for Virtual Reality.
At Future Colossal, we are always exploring new technologies. Each of the technologies has its own language and ability to connect with users. Whether we are designing artificially intelligent characters that engage with pedestrians, smart architecture, or immersive environments for Virtual Reality (VR); we strive to create experiences that create dialogs and expand people’s imaginations.
Shadows of Isolation, a Virtual Reality artwork, is a lucid dream like journey through an ever changing worldscape. Exploring urban isolationism and the replacement of nature with technology, it uses VR as an installation space, stepping outside of the traditional gallery/museum model to distribute immersive art freely to the masses. Download and explore for free.