![Header movies](/images/landing-pages/_1382x863_crop_center-center_100_line/25137/header-movies.jpg)
Experiential Marketing for Film
We build experiences that create deep, emotional
memories that bring marketing plans to life, and create fans for years
to come.
Future Colossal's team has been connecting fans and films for globally successful stories like Warner Bros’ Tarzan, Geostorm, Netflix’s Stranger Things; and developed for franchises including James Cameron’s Avatar, Disney’s Pirates of the Caribbean, and Hasbro’s Transformers. We inspire exploration and fulfill curiosity with activations that stop audiences in their tracks to build long-term fan relationships.
What we do:
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Digital Out of Home
Our award-winning interactive DOOH campaigns bring story worlds to life and engage audiences wherever they are.![](/images/landing-pages/icon_devices.png)
At Home Experiential
Bring cutting-edge technology to personal devices on the web, mobile devices, VR, AR, XR and more.![](/images/landing-pages/shareable.png)
Sharable Content & UGC
We tap into people’s creativity and give them the tools to create gorgeous content to customize and share.![](/images/landing-pages/gaming_icon.png)
Game Design & Development
We create games and quizzes that delight and inform for single or multiple players for all platforms.![](/images/landing-pages/connected_online_icon.png)
Connected Fan Experiences
Connecting viewers with multiplayer experiences to play and share together with their favorite shows.![](/images/landing-pages/fanoutreach_icon.png)
SuperFan Outreach
Create hardware and software experiences for unboxing, online campaigns, and extending narratives to fuel fan engagement.Touchless DOOH: Penny Dreadful
Future Colossal stops audiences in their tracks with interactive Digital Out of Home experiences. Like this experience that let pedestrians play with the World of Penny Dreadful.
As pedestrians walked past storefronts in New York and Los Angeles, they were stalked by shadowy Victorian figures. For the thousands that stopped and looked at them, the 28 characters responded. Each shadowy character had it’s own artificial intelligence which allowed them to make their own decisions and interact with pedestrians in natural human - and supernatural ways. The installations also included peepholes to view exclusive preview scenes and original content, haunted video portraits and a social sharing station- maximizing the opportunities to connect with the show.
Our Experience:
Interested in some of the technologies we’re using for in-home experiences? Get a taste from some of our previous projects.
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Licensed GamesBring information to life in quizzes and games for single or multiple players delivered to their at-home devices – like our Microsoft 1.11 for Netflix’s Stranger Things. |
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Touchless Interactive ExperiencesActivating projections, vehicles, interactive windows and more, we let audiences play inside your content with their whole bodies, like this experience for Showtime’s Inside the NFL. |
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Customized UGC ExperiencesGiving your audience opportunities to create and collaborate in a branded environment that allows people to customize and share - like in this campaign for AXE. |